
In Cossacks 3, five historical campaigns await us, each consisting of five missions, so we've got 25 maps to finish in total. Basics aside, let’s move on to the details, analyzing the game like a hetman would scrutinize maps before a battle with superior enemy forces.

We get the same gameplay, buildings and units all wrapped up in new graphics. However, it is just a refreshed version of the first game. The title suggests that this is the third installment in the, once very popular, series of RTS games. Let us begin with an explanation as simple as a Tatar arrow as to what kind of game Cossacks 3 is. This year marks the comeback of the Cossacks to our computer screens, but everything seems to point to the fact that the return is far from triumphant. The first Cossacks wasn’t a perfect game, but it was decent considering the standards back then, and even today it manages to impress with its graphics, scale of battles, and vividly rendered historical backdrop. Columns of smoke rose over the horizon, Polish Winged Hussars charged on today’s Ukraine’s steppes, and borders changed daily. The Cossacks played their part in all this: inhabiting the Eastern frontiers of Polish-Lithuanian Commonwealth, they started a rebellion in 1648, known as the Khmelnysky Uprising. The times were turbulent, and the foundations of the world as we know it were just beginning to take shape.


The first game in the Cossacks franchise was released in 2000 it was a sort of Central European Age of Empires and one of the few games that explored the early modern period in history – perhaps less popular than other periods, but no less exciting.

